Divine Door Lock
FiveMQbcore/Qbox Scripts
Bring a complete, immersive access-control system to your FiveM server with Divine Door Lock. Designed for Qbox and QBCore, Divine Door Lock goes far beyond a basic lock/unlock script. It combines configurable door access, physical readers, programmable cards, locksmith gameplay, criminal break-ins, police forced entry, alarms, dispatch integration, persistent data, and a full API for other resources. Features - Advanced single and double door support - Qbox + QBCore support - Persistent door and access data - Card, PIN and Card + PIN readers - Physical keypad/card-reader props - Programmable access cards with metadata - Job, gang, player and temporary access - Automatic locking and configurable access rules - Locksmith tablet job system - Install and program new doors/readers in-game - Issue and reprogram access cards - Locksmith service fees - Criminal physical breach system - Keypad/PIN hacking minigames - Card cloning gameplay - Staged Card + PIN attacks - Per-door criminal permissions - Police forced entry on all Divine doors - Divine Ram integration - Divine Alarm Systems tamper integration - Divine Dispatch alerts - Door state/security events for external resources - Fingerprint/citizen information included in security events - ox_doorlock and qb-doorlock compatibility helpers - Extensive server and client exports - Full configuration and detailed documentation Criminal Gameplay Server owners can decide which criminal methods are available on each door. Criminals can: - physically breach authorised doors - hack keypad codes - clone access cards - attack Card + PIN readers in stages - trigger alarm tamper events - generate security/dispatch alerts For combined Card + PIN readers, criminals must first clone a valid credential, then complete the PIN hacking stage. Police Forced Entry Police can force entry through any registered Divine door using the supported ram system. The flow can include: - police job validation - Stormarm requirement - forced-entry minigame - physical ram animation - configurable number of door hits - synchronized breach - alarm/security event reporting Designed to integrate directly with Divine Ram. Locksmith Job Give players a proper locksmith profession rather than limiting door management to admins. On-duty locksmiths can: - install new doors - install and position readers - configure PIN access - program cards - issue replacement cards - reprogram credentials - service existing installations The locksmith interface runs inside the dedicated field-service tablet. Destructive administrator functions remain restricted. Alarm & Dispatch Ready Divine Door Lock is built to integrate with other security resources. Door events can report: - normal lock/unlock changes - hacking attempts - card cloning - failed attacks - criminal breaches - police forced entry Built-in support is included for: - Divine Alarm Systems - Divine Dispatch - Divine Ram A documented export/event API is also included for custom integrations. Highly Configurable Control: - criminal methods per door - access permissions - reader types - automatic relocking - temporary access - job access - card access - PIN access - police configuration - criminal tools - minigame difficulty - alarm behaviour - dispatch behaviour Framework Support Supported: Qbox QBCore Included Divine Door Lock resource SQL installation Qbox/QBCore item examples Detailed README Changelog Integration documentation Server + client API Resource divine_doorlock Built by Divine Interactive. Build More. Play Better.